BLUFFING ★ CHAOS ★ BASHAAL
AGE 10+ 4-6 PLAYERS ~15 MIN
DULMI! Official Rulebook
What is DULMI?
Bashaal!

DULMI is a chaotic family bluffing card game where you collect relatives, claim powers you may or may not have, and challenge your opponents when their family starts to sound a little fake.

Every relative has their own agenda. Abti thinks fresh air fixes everything. Saber has one eye on his uncle and the other on his documents. Amina is convinced the answer will come to her in a dream. Iman keeps the peace but always gets the last say. Ayeeyo just wants to feed you. Aden wants his Eid money. Hooyo holds everyone's coins for "safekeeping." And Abdulle? He always gets away with it.

🏆 Build a family first. Survive. Try not to get sent back home.
📦
What's in the Box
  • 🃏32 Character Cards, the Qabiil Deck (4 copies of each of the 8 characters)
  • 🪙50 Coins, the Ayuuto Pot
  • 📋5 Move List Sheets, one per player (optional, but learn the game)
  • 📖1 Rulebook (you're reading it)
1
Setup
👥
Gather 4-6 players
🃏
Shuffle all 32 character cards and place them face down in the centre. This is the Qabiil Deck
🤫
Each player draws 2 random character cards, kept completely secret. You may look at your own cards at any time.
🪙
Each player receives 5 coins. All remaining coins go in the centre. This is the Ayuuto Pot
📋
Hand out Move List Sheets (optional)
👶
The youngest player goes first. Ayeeyo's rules, not ours
2
Turn Order

On your turn, take exactly ONE action. You may not pass. Here's the full Move List for reference:

DULMI Move List
🟡 GENERAL ACTION
Open to every player every turn. No character card required. Cannot be challenged. Just pick one and go.
🎴 CHARACTER ACTION
Claim you have a character and use their ability. Bluffing is allowed. Other players may challenge before the action completes.
3
General Actions

Available to every player every turn. No character card needed. Cannot be challenged, blocked, or redirected (except Vacation).

🪙 AYUUTO TURN
Take 2 coins from the Ayuuto Pot. Free and unstoppable. Usually your first move.
FREE
✅ Cannot be blocked or redirected
👨‍👩‍👧‍👦 REUNION
Pay 7 coins to draw the top card from the Qabiil Deck and add it to your hand.
7 COINS
✅ Cannot be blocked or redirected
🔄 SWAP
Pay 5 coins. Put 1 card from your hand on the bottom of the deck, then draw the top card blind. Pure gamble.
5 COINS
✅ Cannot be blocked or redirected
✈️ VACATION
Pay 6 coins to target another player. They discard 1 random card from their hand.
6 COINS
⚠️ Can be redirected by Abdulle
4
Character Cards & Abilities

Claim any character to use their ability, even if you don't have the card. There are 4 copies of each character in the deck. Each card is either M Male or F Female. This matters for winning. Tap any card to view the full art.


Aden
Aden M
EID MONEY
Collect 3 coins from the Ayuuto Pot. Free and unstoppable.
FREENO COUNTER
Hooyo
Hooyo F
HOOYO'S RIGHT
Take 2 coins from any one player. Also blocks another Hooyo's Right used against you.
FREEBlocked by Hooyo & Ayeeyo
Saber
Saber M
PASSPORT BLOCK
Completely blocks Abti's Dhaqan Celis when used against you. Declare it when targeted.
FREENO COUNTER
Iman
Iman F
LAST SAY
Place your Iman card + 1 other card on the bottom of the deck. Draw the top 2 cards. Then take 1 extra General Action. Using this costs you your Iman. Re-acquire her to use again.
FREENO COUNTER
Abti
Abti M
DHAQAN CELIS
Pay 3 coins. Target player discards 1 random card to the deck. Blocked by Saber. Redirected by Abdulle.
3 COINSBlocked by Saber
Amina
Amina F
DREAM SIGHT
Pay 4 coins to secretly view another player's full hand. Only you see it. Redirected by Abdulle.
4 COINSRedirectable
Abdulle
Abdulle M
REDIRECTION
Redirect any action targeting you to a different player. One use per copy. That card is spent after use. Cannot be countered.
FREEONE USE PER COPYNO COUNTER
Ayeeyo
Ayeeyo F
ADOPTION
Pay 4 coins to take 1 random card from any player. Also blocks Hooyo's Right. One use per copy. Spent after use. Redirected by Abdulle.
4 COINSONE USE PER COPY

⚠️ THE ONE-USE RULE (Ayeeyo & Abdulle)

Both cards are one use per copy. After using their ability, that card is spent. It stays in your hand but its power is gone.

If you try to use Ayeeyo or Abdulle a second time and get challenged, you must show 2 copies of that card to prove you have a fresh one. If you can't, you were bluffing. Discard 1 random card.
5
Bluffing & Challenges
CALL IT!

You can claim any character's ability at any time, even if you don't have the card. Any player can call "CHALLENGE!" before the action completes. Once it's done, no challenges allowed.

😬 YOU LIED, CAUGHT
You can't show the card. Discard 1 random card to the Qabiil Deck. Action cancelled. Coins spent are not refunded.
✅ YOU TOLD THE TRUTH
Reveal the card to prove it. The challenger discards 1 random card. Your action continues as normal.
⚠️ Real Example: The Double Risk

Player A claims Saber to block Abti's Dhaqan Celis targeting them. Player B challenges: "prove it."

Player A was bluffing. They can't show a Saber card. They discard 1 random card for the failed bluff. And since the challenge proved they lied, the block fails, so Abti's Dhaqan Celis goes through and Player A loses another random card.

That's 2 cards lost in one move. Bluff smart. Challenging a character action when someone actually has the card is risky, but getting caught bluffing against a real action is even worse.

6
Blocks & Redirects

Some characters counter actions targeting them. Counter moves can also be bluffed and challenged like any other claim.

ACTIONCOUNTERED BYWHAT HAPPENS
Dhaqan Celis (Abti)SaberPassport Block: completely cancels it when targeting you.
Hooyo's RightHooyo / AyeeyoAnother Hooyo or Ayeeyo blocks the coin grab targeting them.
VacationAbdulleRedirection: sends the Vacation to a different player instead.
Dream Sight (Amina)AbdulleRedirection: Amina's peek goes to a different player's hand.
Dhaqan Celis (Abti)AbdulleRedirection: the card loss is sent to someone else entirely.
Adoption (Ayeeyo)AbdulleRedirection: Ayeeyo takes from a different player instead.
7
Winning & Elimination
🏆 HOW TO WIN

Be the first player to hold 2 Male + 2 Female character cards. Announce it on your turn and reveal your hand to confirm.

Example Winning Hand
Aden
Aden · M
Abti
Abti · M
Iman
Iman · F
Ayeeyo
Ayeeyo · F
2 Male + 2 Female = WIN 🏆
⚠️ Gender matters. 4 male cards does not win. 4 female cards does not win. You need exactly 2M + 2F.

Elimination: If a player loses all their cards at any point, they are eliminated immediately. They return all their coins to the Ayuuto Pot and are out of the game.

Learn Somali!
Hooyo
Mother
Abti / Adeer
Uncle
Habayar / Eedo
Aunt
Ayeeyo
Grandma
Walaalo
Sibling
Aabbe
Father
Awoowe
Grandpa
Qabiil
Clan / Family
Bashaal
Fun / Banter
Ayuuto / Hagbad
An informal, interest-free rotating savings system. Everyone chips in, one person collects each round. That's the pot you're all fighting over.
Dhaqan Celis
Sending a child back home to reconnect with Somali culture and language, often meant to correct behaviour. In DULMI, it means losing a card.
Credits
  • 🎮Game Design: Saber Aidarus, Iman Dek Dirie
  • 🛠Development: Saber Aidarus, Nerys Patist
  • 🧪Playtesting: Every Somali Saber could find
  • 🎨Graphic Design & Illustration: Saber Aidarus, PantslessPajamas
  • 🌐Website: www.saberoh.com
DULMI! A CARD GAME BY SABEROH!  ★  © SABEROH
DULMI! DULMI!
ORDER NOW